Peter & Sons’ recent slot sequel Barbarossa Revenge was the focus of the latest episode of Beyond the Reels, as Yann Bautista, the studio’s Commercial Director and Founder, explained how the title took inspiration from the previous release while “bringing in something new” to the series.
After informing viewers on the journey Peter & Sons has taken from land-based production to online gaming, Bautista launched into the 5×3 reel slot that offers 243 ways to win and a maximum win worth x30,000 the player’s bet, explaining how Yggdrasil’s DoubleMax feature provides “a very nice tempo” for the series.
“We have done this with different games, and it’s a stair multiplier basically. I think the feature itself is very attractive, and it gives a tempo to the game that is very nice,” he said.
“But it’s not just that feature. We always try to bring in something new into the game. In this case, we’re talking about a ways game, rather than a paylines game, and of course it’s a cascade game. Then, we implement other features that work well with the original mechanic (DoubleMax), like the multiplier jump, where all of a sudden you can jump from x2 to x16.”
On revamping the studio’s previous Barbarossa release for this sequel, Bautista explained the importance of taking in player feedback and making tweaks towards their preferences, while remaining loyal to the original title.
“We tried to be loyal to the original game because I think that’s what a player expects from a sequel. So we listened to the players and we tried to bring what they were asking us for, which was increasing a little bit of the volatility and increasing the win potential as well, from x20,000 to x30,000.”
Bautista then went on to explain how the Barbarossa series appeals to constantly shifting player preferences, stating that the initial title was “one of the best performing games, if not the best performing games we have”.
“I have to say that Barbarossa, first of all, was one of the best performing games, if not the best performing game we have. So we already have a base of loyal players.
“When we made the sequel Barbarossa Revenge, the idea was to give these players something new. The game has been out there for one year and we are talking about returning players. The game is very retentive.
“And we thought, okay, let’s give them what they want. Let’s give them something else. But as Barbarossa already has a loyal base of players. So this is, I would call it, a gift for them.”
To hear Bautista explain how the studio produces unique art concepts for each title, as well as the potential for Barbaroosa to become an even bigger series, click here to watch the full interview.