Evoplay Entertainment has announced the ‘industry’s first ever role-playing game slot’, Dungeon: Immortal Evil.

Tracked by a third-person 3D camera that follows the hero’s adventure throughout the game’s many different levels, every spin is a new journey through a different level with a random number of enemies and a mystery loot-based outcome for each win.

RELEASE DATE

Out now

THE PITCH

Dungeon: Immortal Evil embraces the latest 3D gaming technology to offer players the first ever slot-based third-person hack and slack adventure.

THE DETAILS

Rather than facing regular pay symbols and pay patterns, the game’s mechanics will follow players avatars throughout as he battles with the game’s monsters and accumulates loot when victorious.

Each victory awards players with loot divided by rarity: common, magic, rare, epic or legendary, this will convert into an instant money outcome.

In place of free spins, players must battle their way through a number of dungeon spaces, fighting with enemies who protect the final level’s boss.

After entering the portal into the dungeon, players must bravely vanquish a series of opponents culminating in a showdown with the final boss, where a multiplier of up to 5000x can be won.

Every bonus level has an random number generator (RNG) determined reward, equal to money. Once a player is victorious, a chest which contains a random selection of a weapon, armour upgrade or health potion.

WHAT THEY SAY

Commenting on the launch, Ivan Kravchuk, CEO of Evoplay Entertainment, said: “At Evoplay Entertainment we’re always looking to push the boundaries of what’s possible when it comes to gaming. 

“The result of over a year’s dedication from our fantastic team, Dungeon: Immortal Evil is designed for the next generation of player who values an immersive experience beyond the typical ‘spin and win’. 

“As the industry’s first RPG (think first-person adventure) slot, we’ve had to start from scratch when it comes to building it from the ground up. 

“Everything from design to the game’s mechanics – it has literally been a labour of love for us to create something that can be called truly new in the industry, and we can’t wait to see what our players make of it.”