G.Games has expanded the reach of its content through a new partnership with Hub88.
As a result, its range of over 200 games, including titles such as Cheeky Fruits Deluxe, CashCubes and TNT Extravaganza, will now be available on Hub88’s aggregation platform. The integration spans slot, scratch, table and crash games from G.Games’ content library.
Ollie Castleman, Managing Director of Hub88, commented: “We’re delighted to add G.Games’ wide-ranging portfolio to our platform. Through this strategic partnership, we are proud to help the studio reach a wider operator base and delight even more players.
“G.Games’ approach to blending video game elements with classic casino experiences is exactly the kind of innovation we look for, and we’re confident their upcoming multiplayer features will set new industry standards.”
According to G.Games, many of its titles are inspired by the competitive nature of video gaming. To complement this, the studio is set to develop a new competitive multiplayer function.
Helen Walton, CCO of G.Games, added: “We love working with the Hub88 team. It’s been fantastic to see how explosive some games have been with the players here. But if players love what we’ve released so far, we can’t wait to see what they think of the titles coming out this year.”
Content expansion
This latest collaboration continues Hub88’s push to strengthen its aggregation platform.
Earlier this month, the company linked with Shady Lady to secure the emerging studio’s self-described “provocative and at times bizarre” range of slots, beginning with its debut titles, Devil’s Finger and Brainwashed.
On the deal, Castleman said: “We are thrilled to welcome Shady Lady and their distinct, boundary-pushing content to the Hub88 platform. Their unique approach to game development perfectly aligns with our commitment to providing our operator partners with diverse and engaging experiences.
“Hub88 is dedicated to showcasing innovative studios, and we look forward to supporting Shady Lady’s growth and introducing their captivating games to a global audience.”