Swintt has announced a “win-win” partnership with OneCasino to share its content.
Following hot on the heels of Glitnor Group, the parent company of Swintt, acquiring OneCasino, the Malta-based studio’s complete portfolio of in-house games, as well as those from its subsidiary Elysium Studios, will be made available to players on the OneCasino platform.
David Mann, CEO of Swintt, commented: “These games are sure to be big hits with players at OneCasino. With many more spectacular Swintt slots available, this collaboration is a win-win for everyone involved.
“By leveraging the popularity of this multi-award-winning, MGA-licensed brand, we are extending our reach to an even broader audience, and we are confident that players will enjoy what we have to offer.”
Titles set to be available to OneCasino’s audience include Pirate Pledge Hold & Win and Elysium Studios’ I hate Fairytales.
Mark Schram, CEO of OneCasino, noted that Swintt’s range of slots “perfectly align” with OneCasino’s approach, and hailed the partnership as reinforcing its commitment to “offering players the best possible gaming experience”.
Expansion on the mind
At the turn of the year, Swintt outlined its aim to introduce its slots to three new markets in 2025, and this expansion push began in Greece when the firm secured permission from the Hellenic Gaming Commission to enter the country.
The approval marked the studio’s 12th market entry since its launch, and Swintt has name-checked Italy and Switzerland as potential next steps in its growth journey.
In a recent interview, Mann detailed to iGaming Expert the opportunity represented by the European region, especially in newly regulated markets.
He said: “As markets continue to regulate, we can obviously then enter the market, and we have a number of partners who are multi-jurisdictional, where we have good relationships with operators based within the European sector, and those individual markets that we can leverage and grow the business.
“Even from a content perspective, we have a very good range of games that come from the land-based sector, and we were able to then leverage these across markets where players really respond to those.”