Thunderkick unites arcade and dice mechanics in debut crash game

Thunderkick has unveiled its first foray into crash games with the release of Heads Will Roll.

Set in an underground vault, players are tasked with climbing a multiplier ladder by rolling a dice that has three possible outcomes: level-up, fate mode or game over.

The level-up icon progressed the player to the next rung of the prize ladder. Meanwhile, fate mode replaces the standard dice and increases both the number of steps climbed and the chance of landing the game-over symbol.

According to Thunderkick, the developer has decided to venture outside of slots due to the increasing popularity of crash and arcade-style games among modern players.

Mike Collins, Game Product Owner at Thunderkick, commented: “There has been a huge increase in the number of players opting for crash and arcade-style games in 2025, with the fast-paced betting rounds providing that instant gratification they are seeking.

“Heads Will Roll offers Thunderkick players a distinct, action-packed experience where the player has complete autonomy over how they play. While the gameplay moves away from our classic slots, visually, it feels reassuringly familiar, retaining the signature Thunderkick flair.”

Players have the option of choosing one of four difficulty variants, and the likelihood of rolling a game over symbol increases with each difficulty level.

The levels range from x35 in easy mode up to x2,400 in brutal mode.

During gameplay, once a player moves to within one or two steps of the final multiplier, the all-or-nothing round is triggered and is then played with a red and gold dice. The number of sides is determined by the active difficulty level.

There are only two outcomes – maximum win or game over.

Following a successful cashout, the multiplier which would have been reached if the player kept rolling is revealed.