Movie director
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Some of Hollywood’s most iconic movies have been immortalised by the slot industry, but it’s not as simple as slapping a logo onto the reels, according to BGaming’s Product Owner, Igor Bondarenko.

Though a famous character, soundtrack or imagery will bring instant recognition, a lack of connection between concept and intellectual property can turn off slot enthusiasts and film buffs alike.

Bondarenko told SlotBeats: “Characters, music and familiar visuals can grab attention, but they won’t keep players engaged for long. A strong IP can get someone to try the game, but the mechanics, features and overall pace have to give them a reason to stay.

“That’s why simply putting recognisable characters on top of a standard slot doesn’t work as well anymore. The gameplay should feel like it belongs to the world of the movie, not like a regular slot with a movie skin.

“At BGaming, we aim to make the game work on its own first and then use the IP to add more personality and meaning to the mechanics.”

BGaming’s latest foray into the world of the silver screen is The Godfather: 3 Pillars of Power, a slot that combines the themes of relationships, codes of honour and consequences that run throughout the cult classic.

The game features three collector paths related to loyalty, honour and vengeance.

“We’re not trying to recreate the movie scene by scene. Instead, we ask what accumulates, what persists, where tension comes from and how the experience reaches its climax,” added Bondarenko.

“The math model becomes part of that storytelling through feature frequency, duration, volatility, progression and the way different events can interact.”

Bondarenko also detailed the difficulty in balancing the integration of the most important aspects of a major IP in a way that doesn’t take away from the mechanics of the slot.

He said: “Not every famous scene should become a feature. If a moment doesn’t produce a satisfying or intuitive gameplay loop, it may work better as a transition, an audio cue, a win celebration or part of the overall atmosphere. Forcing it into the math can weaken both the mechanics and the authenticity.

“Our approach is to identify the emotion or behaviour represented by the source material and then decide where it belongs in the experience. Respecting an IP sometimes means knowing which elements should drive gameplay and which should remain cinematic.”

Looking ahead, while there is a temptation to allow movie slots to become increasingly choice-driven and reactive, Bodarneko cautioned against straying away from the basic concept of a slot.

He said: “I think there’s a line you shouldn’t cross. The choices can change the way the player moves through the game, but they shouldn’t make players feel like they can control a random outcome. The basics still need to be clear: you place a bet, the outcome is RNG-based, and the rules are easy to understand.

“I see choice as a way to add depth without changing the core of the slot. Players can have more ways to interact with the game, while the underlying mechanics and maths stay straightforward.”